Archive for June, 2008
Back from the Dead …
by B.Russell on Jun.12, 2008, under Game Dev
Suprise, suprise, I’m back from the dead it appears =). Just thought I’d come in and blow some dust off the site and get back to posting some more. I have been busy lately, other things ( real life ) has pulled me away from spending time on my sites over the past few months but hopefully I can find time now to post a little more and get some good, juicy tutorials up.
I’m still coding away on Piston3d ( C++ DirectX / OpenGL Game Engine ). In fact I have a screenshot of one of my latest tests showing off some very early workings of the Programmable Pipeline ( Shaders ) system in action. Gotta thank Brad Harris for the famous Teapot model that I’m testing with there =p. It may be hard to see but I was playing with some simple lighting effects in that pic, the white areas of course being the lit sections.

So far I have a nice system layout utilizing some of the following features:
- * Explicit C++ structure for crossplatform, cross-Render API targeting
- * Font System
- * Programmable Pipeline ( Shader system )
- * Basic Mesh and Submesh rendering
- * Importing of 3DS files
- * Reading and handling of PNG textures