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	<title>Brussells Development Blog &#187; Game Dev</title>
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	<link>http://www.blrussell.com</link>
	<description>Life&#039;s Sticky Notes</description>
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		<title>Diffuse + Specular Lighting, and AABB Frustum Curling &#8230;</title>
		<link>http://www.blrussell.com/index.php/2008/09/29/diffuse-specular-lighting-and-aabb-frustum-curling/</link>
		<comments>http://www.blrussell.com/index.php/2008/09/29/diffuse-specular-lighting-and-aabb-frustum-curling/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 20:49:09 +0000</pubDate>
		<dc:creator>B.Russell</dc:creator>
				<category><![CDATA[Game Dev]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[IronWorks Software]]></category>
		<category><![CDATA[win32]]></category>

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		<description><![CDATA[Well, it&#8217;s been a while since I&#8217;ve updated the ol&#8217; site but I come bearing lots of updates to Piston3D. Since the last writing I have added just some of the following I can remember off the top of my head: Basic Scene Graph ( Includes AABB Frustum Curling ) HLSL Diffuse\Specular Lighting Basic GUI [...]]]></description>
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		<title>Back from the Dead &#8230;</title>
		<link>http://www.blrussell.com/index.php/2008/06/12/back-from-the-dead/</link>
		<comments>http://www.blrussell.com/index.php/2008/06/12/back-from-the-dead/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 15:02:31 +0000</pubDate>
		<dc:creator>B.Russell</dc:creator>
				<category><![CDATA[Game Dev]]></category>

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		<description><![CDATA[Suprise, suprise, I&#8217;m back from the dead it appears =). Just thought I&#8217;d come in and blow some dust off the site and get back to posting some more. I have been busy lately, other things ( real life ) has pulled me away from spending time on my sites over the past few months [...]]]></description>
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		<title>Game Development</title>
		<link>http://www.blrussell.com/index.php/2007/06/14/game-development/</link>
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		<pubDate>Fri, 15 Jun 2007 03:11:00 +0000</pubDate>
		<dc:creator>B.Russell</dc:creator>
				<category><![CDATA[Game Dev]]></category>
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		<description><![CDATA[Since leaving Valve Software back in 2003, I have found myself longing to get back into game programming. For me it was an awesome experience to be not only a programmer, but a game designer with a voice over how the game flowed and molded. Working for a game company to me would be very [...]]]></description>
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